澳门彩票有限公司

池毛毛: What drives mobile game stickiness and in-game purchase intention? Based on the uses and gratifications theory.

发布人:陈永佳 发布时间:2025-03-02 点击次数:

澳门彩票有限公司 澳门彩票有限公司 池毛毛老师在T2级别期刊——《International Journal of Mobile Communications》上发表题为“What drives mobile game stickiness and in-game purchase intention? Based on the uses and gratifications theory”。论文第一作者池毛毛为澳门彩票有限公司 教授,博士生导师。

Abstract / 摘要:

Despite the considerable growth potential predicted for mobile games, little research explored what motivates users to be sticky and make purchases in the mobile game context. Drawing on uses and gratifications theory (UGT), this study evaluates the influencing effects of players' characteristics (i.e., individual gratification and individual situation) and the mobile game structure (i.e., presence and governance) on players' mobile game behaviour (i.e., stickiness and purchase intention). Specifically, the model was extended with factors of the individual situation and governance. After surveying 439 samples, the research model was examined using the Partial least squares structural equation modelling (PLS-SEM) approach. The results indicate that stickiness is a crucial antecedent for users' in-game purchase intention. The individual situation plays an essential role in influencing user gratification, and individual gratification is the most vital criterion affecting stickiness. Finally, except for incentives, presence, and integration positively affect stickiness. This study provides further insights into both mobile game design and governance strategies。

论文信息;

Title/题目:

What drives mobile game stickiness and in-game purchase intention? Based on the uses and gratifications theory

Authors/作者:

Maomao Chi; Yunran Wang; Haiyan Ma; Min Zhou

Keyword / 关键词

mobile games;uses and gratifications theory;UGT;stickiness;purchase intention.

Indexed by / 核心评价

EI;INSPEC;Scopus;SSCI;WAJCI

DOI:DOI: 10.1504/IJMC.2024.141821

全文链接://www.inderscience.com/info/inarticle.php?artid=141821